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Updated Aug 13, 2026

Posted Aug 6, 2026

Perception Simulation Engineer II/III

Jobgether

US, United States

engineeringfull-timeremoteuavfieldcomputer-vision
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Role details

$145,000 – $175,000

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Perception Simulation Engineer II/III based in the United States.

This role offers the opportunity to build the next generation of autonomous flight simulation capabilities for advanced unmanned aircraft systems.
You will develop high-fidelity perception simulation environments that enable teams to validate and improve real-world detection, tracking, and target state estimation systems before flight.
Working at the intersection of Unreal Engine, robotics, and artificial intelligence, you will create realistic sensor models and synthetic data pipelines.
Your work will directly influence the reliability, scalability, and performance of autonomous platforms operating in complex environments.
You will collaborate with multidisciplinary engineering teams to bridge the gap between simulation and real-world deployment.
This is a high-impact opportunity for an engineer passionate about solving challenging technical problems in aerospace, robotics, and autonomous systems.

Accountabilities

    The Perception Simulation Engineer will be responsible for designing, developing, and optimizing simulation technologies that enable advanced perception software testing and validation. The role focuses on creating realistic virtual sensor environments, integrating simulation data pipelines, and ensuring that autonomous systems can be evaluated accurately before deployment.

    • Develop high-fidelity RGB and thermal (IR) camera simulations in Unreal Engine, including realistic sensor behavior, performance characteristics, and environmental effects.
    • Model camera specifications such as field of view, resolution, frame rate, thermal response, noise, artifacts, motion blur, and sensor failure scenarios.
    • Build and maintain ROS 2 integrations to publish simulated camera imagery and sensor data using shared software interfaces.
    • Support perception and target state estimation workflows by providing simulated sensor streams, ground-truth labels, and evaluation data.
    • Create synthetic data generation pipelines for imagery, bounding boxes, segmentation, range data, and pose ground truth used in machine learning and perception development.
    • Implement dynamic target simulation capabilities, including configurable movement, deployment scenarios, and real-time scenario changes.
    • Manage 3D asset workflows, including importing external models, optimizing assets, and defining visual and thermal material properties.
    • Develop simulation features supporting scenario analysis, including proximity detection, entity tracking, and performance scoring.
    • Optimize simulation performance for real-time execution, accelerated testing, and large-scale parallel scenario runs.
    • Collaborate with engineering teams to integrate perception simulation into CI/CD workflows and continuous software evaluation processes.
    • Requirements:

      The ideal candidate is an experienced simulation or graphics engineer with strong Unreal Engine development skills and an interest in autonomous systems, robotics, and synthetic data generation. Success in this role requires technical depth, problem-solving ability, and the ability to collaborate across engineering disciplines.

      • Bachelor’s degree in Computer Science, Computer Engineering, Robotics, Game Development, or a related technical field, or equivalent professional experience.
      • 3–6+ years of experience developing with Unreal Engine and C++, including custom plugins and modules.
      • Experience integrating ROS 2 with simulation environments and working with robotics software architectures.
      • Strong understanding of 3D graphics, real-time rendering, camera models, sensor simulation, and visual perception requirements.
      • Knowledge of camera-based perception systems, including object detection, tracking, and synthetic data requirements.
      • Ability to design scalable software architectures using strong programming practices, design patterns, and collaborative development workflows.
      • Experience with autonomous vehicles, robotics, or aerospace simulation environments is highly valued.
      • Familiarity with thermal/IR sensors, multi-modal sensing systems, lidar/radar simulation, or sim-to-real workflows preferred.
      • Understanding of state estimation, multi-target tracking, Kalman filters, and perception evaluation methodologies is a plus.
      • Experience with edge deployment platforms such as NVIDIA Jetson, TensorRT, or hardware-integrated perception systems is beneficial.
      • Familiarity with UAV simulation, flight dynamics, gimbal modeling, camera geometry, GPU programming, compute shaders, or procedural environment generation is preferred.
      • Experience with Python automation, Unreal Blueprint development, 3D asset tools such as Blender or Maya, distributed simulation, and CI/CD workflows is a plus.
      • Strong communication skills and the ability to work effectively in a fast-paced, collaborative engineering environment.
      • Ability to work on projects supporting U.S. government requirements, including applicable citizenship and employment authorization requirements.
      • Benefits:

        • Competitive compensation range of $145,000 – $175,000 USD.
        • Comprehensive total compensation package.
        • Medical, dental, vision, life insurance, and additional benefit options.
        • 401(k) retirement plan with company matching.
        • Four weeks of paid time off annually.
        • Twelve company-paid holidays each year.
        • Opportunity to work on advanced autonomous systems and next-generation aerospace technologies.
        • Collaborative environment with experienced engineers and innovators.
        • Professional growth opportunities within a rapidly evolving technology organization.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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Role context

This Perception Simulation Engineer II/III role at Jobgether sits in the engineering track within drone and robotics operations. The position is tied to US, United States and is posted within the last 19 days, which signals active hiring intent rather than archived demand. Compensation is disclosed as $145,000 – $175,000, which improves comparability for candidates reviewing similar listings. Combined with the live company and role links on this page, this listing gives candidates a direct path to compare equivalent openings by employer, market, and role focus.

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